Tuesday, July 28, 2020
The Insider Secret on Copy of Essay on Becoming a Writer Revealed
<h1> The Insider Secret on Copy of Essay on Becoming a Writer Revealed </h1> <p>You'll be very cheerful you did. You just need to pass a straightforward technique of approval, click purchase explore papers, fill an easy buy structure and that is it! </p> <p>Find out what's offered at your school and apply the administrations which you require. Since you may see, the instruction I get or don't get will affect my relatives, and my family is critical to me. At that point you may send your possibilities to the correct portfolio. Furthermore, remember that you're an organization. </p> <h2>Facts, Fiction and Copy of Essay on Becoming a Writer </h2> <p>Ironically, my favored piece of English has been its effortlessness. The most critical thing is to verify you have set up a technique for taking your notes. Turning into a Great Essayist is an unmatched opportunity to propel your basic and innovative reasoning aptitudes, upgrade your ability to ace a powerful and enticing style, and the greater part of all, empower you to get the chance to comprehend your own one of a kind inward voice.</p> <p>The key issue is that you get a decent arrangement for sorting out contemplations and subtleties. Every one o f his thoughts should be paid attention to which isn't to state they are on the whole right. All you may need to have is incredible composing capacities. Rather, there are many sub-heads all through the book so you can rapidly flip to a specific locale and afterward come back to different subjects or points since you may require them. </p> <p>Use supportive methodologies and clues on how best to form an innovative paper to create your accounts fascinating and win high evaluations. You will get familiar with the centrality of building up an all around characterized structure, keeping in touch with a specific crowd, using appropriate mechanics, and it may almost certainly raise your jargon. There are a few successful strategies to support your composition. English has ever been one of my supported subjects. </p> <h2> The Secret to Copy of Essay on Becoming a Writer</h2> <p>When you genuinely feel prepared and have a little assortment of work you really like, search out different scholars who can help you. There are two significant advantages of getting required into independent composition. To lay it out plainly, the absolute best activity on the off chance that you might want to form into an author, regardless of your age, is to compose routinely. Using the Writing Process To complete a com posing venture effectively, awesome essayists use some variety of the resulting procedure. </p> <p>Today you can really start a profession without graduation. Regardless of whether you're an undergrad understudy or graduate understudy, it's never past the point where it is possible to take a shot at the advancement of your composing abilities. To me, a prevalent training approaches an expanded life. It very well may be your way into a prosperous profession. </p> <h2> Copy of Essay on Becoming a Writer Can Be Fun for Everyone </h2> <p>Even when you need to get up an hour prior to every other person to locate some calm second. It's as yet critical to give the task thought and vitality. The amount you could acquire while your administrative work is being finished by someone, who realizes the best approach to do it accurately! Set aside effort to choose what it's conceivable to change to make the work as well as can be expected be. </p> <p>If you're making a fair work yet at the same time battling with a particular course, build up a chance to get together with your teacher and examine what you can do so as to improve. Presently the truth of the matter is that on the off chance that I want to encounter all the advantages that accompany an advancement, I need to provoke myself to get the time and vitality required to work all day and get instruction. Moreover, there are times when you can make freakish cases. You may begin without spending a dime as successfully. </p> <h2> Copy of Essay on Becoming a Writer for Dummies </h2> <p>Go about your notes heaps of times and feature what's especially useful in your composition. For instance, you should prevail in a specific course or set an association with an expert in your general vicinity. Tip In specific circumstances you probably won't can permit time between various strides of the creative cycle. Building up an extraordinary psyche map is a n intense methodology since it will assist you with distinguishing present associations between the entirety of your significant focuses. </p> <p>Revise the absolute first draft and roll out the improvements required to build its quality or revise a few sections until you end up with the perfect paper. Look at each fundamental point in an unmistakable passage that you need in any case a particular opening sentence that presents it. Plunk down and start your draft regardless of whether the case you don't feel like it. Simply keep composing till you have an entire draft. </p> <p>If you might want to transform into a superior paper author, practice these accommodating angles particularly on the grounds that it's the ordinary technique for making an exceptional quality article. At the point when aced, the capacity to create a spectacular paper gives a decent establishment that empowers you to move into different sorts of composing with both certainty and aptitude. When you have a layout you're satisfied with, you essentially need to start composing. In a perfect world, it's imperative to consider through the strategy of composing the kind of article you want. </p> <h2> Copy of Essay on Becoming a Writer Secrets</h2> <p>The second thing which will assist you with forming into an author is to peruse a decent arrangement. When beginning, consider the type of thinking of you wish to do, more than the business itself. Play the segment of a target spectator and start asking yourself inquiries about the title. You don't have to exhibi t anybody what you've composed except if you might want to, so no one will reprimand your novel. </p>
Tuesday, July 14, 2020
Essay Topics For Mass MediaPrograms
Essay Topics For Mass MediaProgramsEssay topics for media essay courses may include general news, government and legislative affairs, or business and economics. These subjects are more frequently used in mass media programs. The major components of these subjects include specific information on what the particular topic is about, appropriate presentation and evaluation of the subject matter, and a summary and conclusion.General news includes discussions on current events, religion, sports, business, public affairs, and social studies and politics. A good topic would be the daily news. There are many uses for news, whether as an instructional tool, or in a school where students are learning through other media, such as radio or television. An example of a mass media program, such as a morning radio program, would include specific information on the day's news, what the story is, what's happening around the world, and how it relates to the topic. Students can also observe how the daily news makes its way into the news media.Governmental affairs and legislative affairs deals with matters of law, legislative issues, and other legal concerns. In such cases, students would learn about an event, legislative debate, or even a court case. It would help students if they study the legislative process. Examples of such topics would be how bills were proposed or voted on, how legislative delegates selected by their colleagues, how Congress set its own agenda, how the President was chosen, and the background history of the sitting president. A good deal of instructional time would be devoted to these subjects.Business and economics involve things such as economics of technology, management, business formation, and business and financial concepts. When students are presented with a business topic, such as, 'How does World War II influence the whole economic system?' it would help them to study how the entire system came to a standstill because of a war, how business developed during the war, and how the war affected the lives of the people. It could also help students learn about the things that needed to be done during the war, like, for example, military training, rationing, production, and so on.Government reports are also offered on specific topics, such as how Congress works, or how the president chooses cabinet members. The two most popular government reports include the annual report, or biennial report, which provides information on the work of the U.S. Senate and House of Representatives, the annual budget report, which provides information on what the federal government spends on all of its various operations, and yearly reports on the presidential elections, which gives an overview of how a president did during his term in office. These types of programs may also include internal reports and grand reports.An essay program can either be completed in a class or a personal study. There are some who would prefer to complete it in a class, but the re are others who would rather do it on their own. This is for the reasons that, an essay should be personal, not a product of a corporation, or a product of a school. It should be able to be taken back to reflect back on when the student is finished.Academic essays should be written to be read. They should not be rewritten, nor should they be expounded upon for the purpose of advancing an argument. They should answer the question in the reader's mind, the reader's reason for being in the article. The writer should avoid making any negative statements or judgments.Mass media programs can be tailored to individual students. Most academic essay topics are the same as their educational counterparts, including news, governmental affairs, and legislative affairs. Some other topics include international news, which is a little more diverse, business and economics, which also includes many facets of business, and mass media, which includes news, entertainment, movies, and literature. There are many more, but the basic concepts are the same.
Saturday, July 4, 2020
How to Choose the Best Format For Your Term Paper
<h1>How to Choose the Best Format For Your Term Paper</h1><p>When you plunk down to compose a research project, one of the main things that you have to do is make sense of what kind of organization you need to utilize. There are a wide range of choices accessible. In this article I will talk about how to pick the best arrangement for your assignment.</p><p></p><p>The most clear choice for a composing style is to utilize a standard word processor or word handling programming bundle. The significant favorable position of utilizing this strategy is that it spares time and exertion. This is the least demanding alternative and frequently a great many people incline toward it to some other. In the event that you are utilizing a PC at home, I would suggest picking this method.</p><p></p><p>Paper and pencil are another alternative for a research project design. The burden of this is you need to recall all the individual words to be utilized all through the paper, something that is especially troublesome when you are inspecting the paper at work. While it is exceptionally simple to utilize this technique, it is hard to tell what the right method to compose is the point at which you don't have a manual for follow.</p><p></p><p>Sometimes it very well may be hard for an understudy composes a research project. This can be brought about by the understudy having poor language structure abilities or it tends to be brought about by the understudy being overpowered with a lot of data to expound on. The principal answer for this issue is to discover somebody to enable the understudy to finish the paper for them.</p><p></p><p>Another choice is to search for a school, library or school site that offers research project position. This is particularly helpful on the off chance that you realize that you will be chipping away at more than one task, as you will have the opti on to download the paper straightforwardly from the web. The detriment of this technique is that you need to realize which words to utilize and where to put the accentuation checks with the goal that they show up effectively in the report. I don't know why this is an issue when you are attempting to arrange a term paper.</p><p></p><p> use You may have known about divided composition. Dispersed composing is a course of action of passages that are connected together with lines. On the off chance that you are reading for a test, you might need to consider separating your research paper. On the off chance that you intend to compose a research project while working, you will most likely not have any desire to utilize divided composition since it is hard to comprehend the structure of the document.</p><p></p><p>The best decision for research project group is to pick an arrangement that you are OK with. Regardless of whether you are checking on a task at the present time, you can generally download the configuration and start writing!</p>
Sunday, June 21, 2020
Thursday, June 11, 2020
Narrative Essay About Reading and Writing
Narrative Essay About Reading and WritingWriting a narrative essay about reading and writing has become a trend recently. As a matter of fact, writing a short essay on reading and writing is no longer a concept only for high school graduates. The idea is that anyone can now write a narrative essay on reading and writing if they want to.The reason why it is a trend for anyone who wants to write a narrative essay about reading and writing is the fact that it will enable them to break away from what they already know about writing and reading. When people start out in their careers, they tend to make the mistake of thinking that what they do is the same as what other people do. It is hard to write a narrative essay because you will find that the person writing will be experiencing the same problems as someone else.For example, when you read a story, you need to be able to identify the characters and see how they affect each other's lives. If you can not read the story, then you will not be able to identify these things. A narrative essay about reading and writing cannot be written without giving you these points of view so that you can relate to it.One way that people can learn how to read and write from a narrative essay is to be able to get rid of what they know. After all, it is not useful to take a script of a movie and study it by yourself, only to be able to understand it after watching it. The same thing applies when you read a novel and it seems to be in your head.When you watch a movie, you need to be able to understand what you are seeing and what you are hearing, but the thing that you really need to be able to understand is the character that is speaking in the movie. It is the same with a narrative essay about reading and writing. You need to get rid of what you know and be able to seethe point of view of the person writing it.For example, a story is told using the first person. However, when you write a narrative essay about reading and writing, you will not tell the story in the first person. Instead, you will use the third person in order to get you a better perspective on the story.Also, you will find that the title of the story is important. Just like you would use a different title for a novel than you would for a short story, the same thing goes for a narrative essay. Sometimes you might use the same title but you should not go with that title unless you find that it fits the story and the format of the essay.It is not that hard to write a narrative essay about reading and writing. All you need to do is make sure that you know what you are writing about and also that you know how to write a narrative essay. Once you know these things, then you will be able to tell a story.
Friday, May 29, 2020
Creative Writing-Essay Topics For High School Students
<h1>Creative Writing-Essay Topics For High School Students</h1><p>Finding an assortment of exploratory writing article subjects for secondary school understudies is simpler than at any other time. Online distributers like John Wiley and Sons, the Thomas Y. Crowell Company, and Scholastic are largely offering additionally composing open doors for secondary school understudies who are hoping to learn new abilities. A large portion of these distributers give a lot of composing tests to guardians and instructors to survey before making any offers.</p><p></p><p>One of the most significant things an educator can accomplish for an understudy's training is to have loads of decisions for composing assignments. Educators ought not be constrained to what is offered by conventional distributing houses. Understudies ought to have the option to gain from the best composing specialists in the business without agonizing over their article themes being distri buted. The cash that is required to pay for these articles is cash well spent.</p><p></p><p>When searching for exposition points for secondary school understudies, educators can discover them on the web or in libraries all through the nation. The most well known distributing house in the English world is the Thomas Y. Crowell Company. It offers exploratory writing and scholarly composing courses for adolescents and grown-ups the same. These projects incorporate instructional exercises, conversation sheets, understanding gatherings, and workshops for those keen on figuring out how to compose secondary school essays.</p><p></p><p>Creative composition for secondary school understudies is really a major market. School educators don't know about what number of understudies need assistance with this region of composing. These classes give a genuinely necessary advance up for understudies as they work to ensure that their articles are clear a nd very much idea out.</p><p></p><p>These understudies additionally should be instructed how to concoct unique and extraordinary thoughts that will end up being enlightening and accommodating. A few understudies are brought into the world with a natural feeling of extraordinary composing abilities. Others will profit by coaching and bolster when attempting to make sense of what sort of article to compose for the class. There are coaches accessible who can help with these needs.</p><p></p><p>Creative composing paper themes for secondary school understudies require a goal and elegantly composed exposition. Composing ought to be clear and distinct. Significant components of the paper ought to incorporate the utilization of first individual tense. The article ought to likewise have a presentation and conclusion.</p><p></p><p>Creative composing exposition subjects for secondary school understudies require a solid spo tlight on inquire about and breaking down the realities. Understudies ought to have the option to comprehend the components of a paper and the stuff to think of one. They ought to likewise have the option to see that it is so critical to inquire about the theme before endeavoring to compose it.</p><p></p><p>The procedure of figuring out how to compose exploratory writing can be an overwhelming undertaking for some understudies. Luckily, secondary schools everywhere throughout the nation have an assortment of instructors who are more than ready to give the direction and help that understudies need. They are regularly the ones who would even compensation for the unique article points that understudies need. When understudies get the hang of this kind of composing, they will compose incalculable articles for secondary school understudies, grown-ups, and even school professors.</p>
Tuesday, May 26, 2020
Information Technology Dissertations - Internet Media - Free Essay Example
Sample details Pages: 25 Words: 7527 Downloads: 3 Date added: 2017/06/26 Category Internet Essay Type Narrative essay Did you like this example? Chapter 2: Literature Review 2.1 Introduction Multimedia streaming over internet is getting its revolutionary in the communication, entertainment and interactive game industries. The web now becomes a popular medium for video streaming since the user does not have to wait to download a large file before seeing the video or hearing the sound. Instead, the media is sent in a continuous stream and is played as it arrives. Donââ¬â¢t waste time! Our writers will create an original "Information Technology Dissertations Internet Media" essay for you Create order It can integrate all other media formats such as text, video, audio, images and even live radio and TV broadcasts can all be integrated and delivered through a single medium. These applications may require in terms of bandwidth, latency and reliability than traditional data applications to support the growth of multimedia technology in the future [1]. The transportation of multimedia traffic over networks become more complicated because multimedia is becoming cheaper and cheaper and therefore used more and more. Problems with bearing multimedia flows on networks are mainly related to the bandwidth they require and to the strict maximum delay requirements that must be met [2]. This is important when multimedia applications have to provide users with real-time interaction. Because of the rapid growth of Internet usage and the requirement of different applications, the IPv4 is no more relevant to support the future networks. Many new devices, such as mobile phones, require an IP a ddress to connect to the Internet. Thus, there is a need for a new protocol that would provide new services. To overcome to these problems, a new version of Internet Protocol has been introduced. This is called Internet Protocol next generation (IPng or IPv6), which is designed by the IETF [3] to replace the current version Internet Protocol, IP Version 4 (IPv4). IPv6 is designed to solve the problems of IPv4. It does so by creating a new version of the protocol which serves the function of IPv4, but without the same limitations of IPv4. IPv6 is not totally different from IPv4. The differences between IPv6 and IPv4 are including in five major areas which is addressing, routing, security, configuration and support for mobile devices [4]. Like all the development and new inventions, the problems of current Internet Protocol made researcher to develop some new techniques to solve these problems. Even they have tried to make some changes on the current protocol, these changes still didn t help a much. So, at the end the way came to development of a new protocol which is known as IPv6 or IPng. 2.2 OSI 7 Layer Computer networks are complex dynamic systems and difficult task to understand, design, and implement a computer network. Networking protocols need to be established for low level computer communication up to how application programs communicate. Each step in this protocol is called a layer and divided into several layers simplifies the solution. The main idea behind layering is that each layer is responsible for different tasks. The Open System Interconnection (OSI) Reference Model defines seven layers [5]. 1. Physical Layer. This layer deals, for instance, with conversion of bits to electrical signals, bit level synchronization. 2. Data Link Layer. It is responsible for transmitting information across a link, detecting data corruption, and addressing. 3. Network Layer. The layer enables any party in the network to communicate with each other. 4. Transport Layer. It establishes reliable communication between a pair in the system, deals with lost and duplicated packets. 5. Session Layer. This layer is responsible for dialogue control and changing. 6. Presentation Layer. The main task of this layer is to represent data in a way convenient for the user. 7. Application Layer. Applications in this case include Web browsing, file transferring, etc. The Network Layer is the layer that is the most interesting in the context of this project. The following section gives a better view of this layer. 2.3 Network Layer As was mentioned before, this layer is responsible for enabling the communication between any party. The most used method for transporting data within and between communications networks is the Internet Protocol (IP). 2.3.1 Internet Protocol IP is a protocol that provides a connectionless, unreliable, and best-efforts packet delivery system. More details on these network service types are given below [5]. In a connectionless model the data packets are transferred independently from all others and containing full source and the destination address. It is worth mentioning that another type is the connection oriented model. However, the connection-oriented model and its details are beyond the scope of this project and thus will not be pursued in this report. The reader can consult [5] for further information on this type of service. Unreliable delivery means that packets may be lost, delayed, duplicated, delivered non-consecutively (in an order other than that in which they were sent), or damaged in transmission. 2.4 Internet Protocol Version 4 As we know, IPv4 is the current protocol for communication on the Internet. It is the protocol that underlies most communication on networks today, such as TCP/IP and UDP/IP. The largest weakness of IPv4 is its address space [7]. Each IPv4 address only have 32 bits and consists of two parts, defined as network identifier and host identifier [5]. A standard method of displaying an IPv4 address is as decimal value of four octets, each separated a period, for example: 192.168.2.5. Traditionally [6], IP addresses are presented by classfull addressing. 5 classes of address were created, which is A to E. Class A consists of 16,777,214 hosts while class B consists of 65,534 hosts and class C consists of 254 hosts. Class D is reserved for use with multicasting and class E is a block of IP addresses reserved for future use [7]. The class D and E addresses are not used to address public host, so this leaves the rest of the entire range of IP addresses carved up into classes A C. As soon as a site is connected to the Internet, it needs to be given an entire class C. Assuming that many sites only need one or two addresses then this waste over 200 addresses. Once a site reaches over 254 full addressable machines it would need an entire class B, which would waste over 65,000 addresses and so on. This allocation system is obviously insufficient and wastes much of a limited resource. 2.4.1 Header Header is a part of the IP packet[5]. There is a number of fields in an IPv4 header. Below are the some explanations for each field. 2.4.2.1 Version This field (4-bit long) is used to determine the version of IP datagram that is considered. For IPv4 it is set to 4. 2.4.2.12 Internet Header Length (IHL) The Internet Header Length is the length of the header. 2.4.2.3 Type of Service Theoretically, this field (1 octet long) should indicate something special about the protocol. However, it has never really been used. 2.4.2.4 Total Length Total is the le ngth of data in the fragment plus the header. 2.4.2.5 Identification This field is useful for fragmentation only. Its purpose is to enable the destination node to perform reassembly. This implies that the destination node must know which fragments belong to each other, i.e. the source, destination, and protocol fields should match. 2.4.2.6 Offset Offset indicates the point at which this fragment belongs in the reassembly packet. The field is related to fragmentation mechanism and has similar vulnerabilities as the identification field. 2.4.2.7 Time to Live TTL measures the time duration of the datagram presence in a network. This guarantees that no datagram exists forever in the network. 2.4.2.8 Protocol This field identifies the transport protocols, for example UDP or TCP. Since the field contains an arbitrary value that indicates some protocol, encapsulation of one datagram into another (IP tunneling) is possible. 2.4.2.9 Header Checksum The checksum is used to detect transmission errors. However, this field was removed in IPv6. 2.4.2.10 Source Address. This field specifies the source address. 2.4.2.11 Destination Address The destination address (4 octets long) is specified in this field. No attacks related to this field are known. 2.4.2.12 Options The field (variable size) was designed to improve the IP communication. There are several options defined for this field. Among them are: security, source routing, and route recording. 2.4.2.13 Padding The field (variable size) is used to fill the IP header with zeros if the header length is less than 32 bits. 2.5 Internet Protocol Version 6 IPv6 is a new version that is specified in RFC2460 [5] to overcome the weakness of the current protocol in certain aspect. It uses a 128 bit long address field which is 4 times longer than Ipv4 addresses. This size of address space removes one of the worst issues with IPv4 and IPv6 doesnt have classes of addresses. In general, IPv4 and IPv6 have a similar in their basic framework and also many differences. At a first view, there are obviously differences in the addresses between IPv4 and IPv6. IPv6 addresses range from 0000:0000:0000:0000:0000:0000:0000:0000 to ffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff. In addition to this preferred format, IPv6 addresses may be specified in two other shortened formats: Omit leading zeros Specify IPv6 addresses by omitting leading zeros. For example, IPv6 address 1050:0000:0000:0000:0005:0600:300c:326b may be written as 1050:0:0:0:5:600:300c:326b. Double colon Specify IPv6 addresses by using double colons (::) in place of a series of zeros. For example, IPv6 address ff06:0:0:0:0:0:0:c3 may be written as ff06::c3. Double colons may be used only once in an IP address. The IPv6 addresses are similar to IPv4 except that they are 16 octets long. A critical fact to be observed is that the present 32-bit IP addresses may be accommodated in IPv6 as a special case of IPv6 addressing. The standard representation of IPv6 addresses is a hexadecimal value of 16-bit each separated by a colon. Not only does IPv6 have different address representation, but it also discards the previous concept of network classes. The 6-byte addresses are very popular in the 802 LANs. The next generation of LANs will use 8-byte address space specified by the Institute of Electrical and Electronics Engineers (IEEE) [9]. Thus, the IPv6 addresses should be 8 bytes long. 2.5.1 IPv6Header Some ofà IPv4 header fields excluded in IPv6, and some ofà them has been made optional. As a result of this the packet processing time and packet header size is reduced. The header consists of two parts, which are: the basic IPng header and IPng extension headers. 2.5.2.1 Version Th is field (4-bit long), same as in IPv4 case, is used to determine the version of IP datagram and is set to 6 in the present case. This field is the same in both versions. The reasoning for this is that these two protocols should coexist during the transition period. 2.5.2.2 Flow Label This field is 20 bits long and, as yet, there is no specific functionality assigned to it. 2.5.2.3 Payload Length Only IPv6 has this field. Since the header length is constant in IPv6, just one field is needed. This field replaces IHL and Total Length fields in IPv4. It carries information about the length of data (the headers are not included). 2.5.2.4 Next Header Next Header field replaces the Protocol field in the IPv4 header. 2.5.2.5 Hops limit This field is a hop count that decrements. This field redefines the Time to Life field present in IPv4. 2.5.2.6 Source Address The source address is indicated by this field (16 octets long). No attacks related to this field have been experienced. 2.5.2.7 Destination Address This field (16 octets long) specifies the destination address. No attacks related to this field are known. IPv6 brings major changes to the IP header. IPv6s header is far more flexible and contains fewer fields, with the number of fields dropping from 13 to 8. Fewer header fields result in a cleaner header format and Quality of Service (QoS) that was not present in IPv4. IP option fields in headers have been replaced by a set of optional extensions. The efficiency of IPv6s header can be seen by comparing the address to header size. Even though the IPv6 address is four times as large as the IPv4 address, the header is only twice as large. Priority traffic, such as real time audio or video, can be distinguished from lower priority traffic through a priority field [8]. Based on the [27] experiment, it clearly show the brake-down of the various headers in both IPv4 and IPv6, it is evident that the overhead incurred is minimal be tween IPv4 and IPv6. In theory, the performance overhead between these two protocols is so minimal that the benefits of IPv6 should quickly overshadow the negatives. Table 1: Packet breakdown and overhead incurred by header information 2.6 Streaming Overview In recent years, there has been major increasing in multimedia streaming application such as audio and video broadcast over internet. The increasing number of internet subscribers with broadband access from both work and home enables multimedia applications with high quality can be delivered to the user. However, since the best effort internet is unreliable with a high packet lost and inconsistency in packet arrival, it does not provide any QoS control. This is a crucial part when dealing with real-time multimedia traffic. The multimedia streaming is a real-time application includes audio and video which is stored in stream server and streamed its content to client upon request. The example includes continuous media server, digital library, and shopping and entertainment services. Prior to streaming, video was usually downloaded. Since, it took a long time to download video files, streaming was invented with the intention of avoiding download delays and enhancing user experience . In streaming, video content is played as it arrives over the network, in the sense that there is no wait period for a complete download. Real-time streaming has a timing constraint such that the data are played continuously. If the packet data are not arrive in time, the playback is paused and will cause the in smoothness in multimedia presentation and its definitely annoying to the user. Because of this factor, multimedia streaming require isochronous processing and QoS [10] from end to end view. The lack of QoS has not prevented the rapid growth of real-time streaming application and this growth is expected to continue and multimedia traffic will form a higher portion of of the internet load. Thus, the overall behavior of these applications will have a significant impact on the other internet traffic. 2.7 Downloading Versus Streaming Application Basically downloading applications such as FTP involve downloading a file before it is viewed by a user. The examples of multimedia downloading applications are downloading an MP3 song to an IPod or any portable device, downloading a video file to a computer via P2P application such as BitTorrent. Downloading is usually a simple and easiest way to deliver media to a user. However, downloading has two potentially important disadvantages for multimedia applications. First, a large buffer is required whenever a large media file such as MPEG-4 movie is downloaded. Second, the amount of time required for the download can be relatively large, (depends on the network traffic), thereby requiring the user to wait minutes or even hours before being able to view the content. Thus, while downloading is simple and robust, it provides only limited flexibility both to users and to application designers. In contrast, in the streaming mode actually is by split the media bit stream into separate packet which can be transmitted independently. This enables the receiver to decode and play back the parts of the bit stream that are already received. The transmitter continues to send multimedia data packet while the receiver decodes and simultaneously plays back other, already received parts of the bit stream. This enables low delay between the current data is sent by the transmitter to the moment it is viewed by the user. Low delay is of paramount importance for interactive applications such as video conferencing, but it is also important both for video on demand, where the user may desire to change channels or programs quickly, and for live broadcast, but the delay must be finite. Another advantage of streaming is its relatively low storage requirements and increased flexibility for the user, compared to downloading. However, streaming applications, unlike downloading applications, have deadlines and other timing requirements to ensure continuous real-time media play out. This leads to new challenges for designing communication systems to best support multimedia streaming applications. [12] 2.8 Standard/Protocols for Streaming A good streaming protocol is required to achieve a quality of continuous playback in multimedia streaming over the internet with the short delay when a user downloading a multimedia content over the internet. The streaming protocol provides a service such as transport, and QoS control mechanism including quality adaptation, congestion control and error control. The streaming protocol is built on the top of network level protocol and the transport level protocol. The multimedia streaming protocol is based on IP network and ââ¬Å"User Datagram Protocolâ⬠(UDP) is mainly used, despite of some streaming application using TCP. Like TCP, UDP is a transport layer protocol, but UDP is a connectionless transport protocol. UDP does not guarantee a reliable transmission and in order arrival packet. Under UDP also, there is no guarantee that is packet will arrive to its destination [16]. The UDP packet may get lost in the network when there is a lot of network traffic. Therefore, UDP is not suitable for data packet transfer where a guarantee delivery is important.UDP is never used to send important data such as webpage, database information, etc; UDP is commonly used for streaming audio and video. Streaming media such as Windows Media audio files (.WMA), Real Player (.RM), and others format use UDP because it offers speed. The reason UDP is faster than TCP is because there is no form of flow control or error correction. The data sent over the Internet is affected by collisions, and errors will be present. Remember that UDP is only concerned with speed. This is the main reason why streaming media is not high quality. However, UDP is the ideal transport layer protocol for streaming application which the priority is to transfer the packet from the sender to its destination and does not contribute any delay which is the result of the transmission of lost packets. Since UDP does not guarantee in packet delivery, the client needs to rely Real time Transport Protoco l (RTP) [10]. The RTP provides the low-level transport functions suitable for applications transmitting real-time data, such as video or audio, over multicast or unicast services The RTP standard consists of two elementary services, transmitted over two different channels. One of them is the real-time transport protocol which carries the data and the other works as control and monitor channel named RTP control protocol (RTCP) [13]. RTP packets are encapsulated within UDP datagrams. This step incorporates a high throughput and efficient bandwidth usage. The RTP data packets contain a 12 byte header followed by the payload, which can be a video frame, set of audio samples etc. The header includes a payload type indicating the kind of data contained in the packet (e.g. JPEG video, MP3 audio, etc), a timestamp (32 bits), and a sequence number to allow ordering and loss detection of RTP packets [11]. According to the standard [14], the transport of RTP streams can use both UDP and TCP tr ansport protocols, with a strong preference for the datagram oriented support offered by UDP. The primary function of RTCP is to provide feedback on the quality of the data distribution. The feedback may be directly useful for control of adaptive encodings along with fault diagnostics in the transmission. In summary, RTP is a data transfer protocol while RTCP is control protocol. The Real-time Streaming Protocol (RTSP) [25] is a client-server signaling system based on messaging in ASCII format. It establishes procedures and controls, either one or more time-synchronized streams continuous media such as audio and video. The protocol is intentionally similar in syntax and operation to HTTP and therefore hires the option of using proxies, tunnels and caches. RTSP and works well both for large audiences, and single-viewer media-on-demand. RTSP provides control functionality such as pause, fast forward, reverse and absolute positioning and works much like a VCR remote control. The nec essary additional information in the negotiation is conducted in the Session Description Protocol (SDP), sent as an attachment of RTSP appropriate response [13]. The Requirement for Multimedia Application Various multimedia applications have different requirements for QoS describes in the following QoS parameters such as throughput, delay, delay variation (jitter) and packet loss. In most cases, the application of QoS requirements can be determine by the user which are the factors that affect the quality of applications [17]. For example, from experimenting concluded that acceptable quality, one-way delay requirements for interactive voice should be less than 250 ms. This delay includes the value of the delays imposed on all components of the communication channels, as a source of delay, transmission delays, delays in the network and the determination of the delay. There are some factors which affect QoS application requirements such as interactive and noninteractive applications, User/Application characteristics (delay tolerance and intolerance, adaptive and nonadaptive characteristics) and application criticality (Mission-critical and non-mission-critical applications) [15]. The t hree types for this application requirement will be discuss in next section. 2.10.1 Interactive and Noninteractive Applications An interactive application involves some form of between two parties such as people-to-people, people-to-machine or machine-to-machine. An example of interactive applications is: People-to-people application such as IP telephony, interactive voice/video, videoconferencing People-to-machine application such as Video-on-demand (VOD), streaming audio/video Machine-to-machine application: Automatic machine control The time elapsed between interactions is essential to the success of an interactive application. The degree of interactivity determines the level of severity or delay the requirement. For example, interactive voice applications, which involve human interaction (conversation) in real time, are stringent requirements of delay (in order of milliseconds). Streaming (play), video applications involve less interaction and do not require real-time response. Applications streaming, therefore, are more relaxed requirements of delay (in order of seconds). Often applications tolerance delay is determined by users tolerance delay (ie, higher delay tolerance leads to more relaxed delay requirements). Jitter delay is also related to QoS support for interactive tasks. The delay jitter can be corrected by de-jittering techniques buffer. However, the buffer introduces delay in the original signal, which also affects the interactivity of the task. In general, an application with strict requirements delay also has a strict delay jitter requirements [15]. 2.10.2 Tolerance and Intolerance Tolerance and intolerance also one of the key that affect in QoS parameter values require by the user. Latency tolerance and intolerance determines the strictness of the delay requirement. As we already mentioned, streaming multimedia applications are more latency tolerant than interactive multimedia applications. The level of latency tolerance extremely depends based on users satisfaction, expectation, and the urgency of the application such as mission critical. Distortion tolerance to the commitment of the application quality depends on users satisfaction, users expectation, and the application media types. For example, users are more tolerant to video distortion than to audio distortion. In this case, during congestion, the network has to maintain the quality of the audio output over the quality of the video output [15]. 2.10.3 Adaptive and Nonadaptive Characteristics Adaptive and nonadaptive aspects mostly describe the mechanisms invoked by the applications to adapt to QoS degradation and the common adaptive techniques are rate adaptation and delay adaptation. Rate adaptive application can adjust the data rate injected into the network. During network congestion, the applications reduce the data rate by dropping some packets, increasing the codec data compression, or changing the multimedia properties. This technique may cause degradation of the perceived quality but will keep it within acceptable levels. Delay-tolerant adaptive applications are tolerate to a certain level of delay jitter by deploying the de-jittered buffer or adaptive playback technique. Adaptation is trigged by some form of implicit or explicit feedback from the network or end user [15]. 2.10.4 Application Criticality Mission-critical aspects reflect the importance of application usage, which determines the strictness of the QoS requirements and Failing the mission may result in dis astrous consequences. For example: Air Traffic Control Towers (ATCTs): The Traffic controller is responsible to guide the pilot for direction, takeoff and landing process. Life and death of the pilot and passenger may depend on the promptness and accuracy of the Air Traffic Control (ATC) system. E Banking system: The failure of this system may lead to the losses to the bank and user is unable to make an online transaction (view account summary, account history, transaction status, manage cheques and transfer funds online) and to make a online payment ( loans, bills, and credit card) and other transaction. 2.10.6 Examples of Application Requirements Video applications can be classified into two groups: interactive video (i.e., video conferencing, long-distance learning, remote surgery) and streaming video (i.e., RealVideo, Microsoft ASF, QuickTime, Video on Demand, HDTV). As shown in table 2, video applications bandwidth requirements are relatively high depending on the video codec. Video codec Bandwidth Requirement Uncompressed HDTV 1.5 Gbps HDTV 360 Mbps Standard definition TV (SDTV) 270Mbps Compressed MPEG2 25-60 Mbps Broadcast quality HDTV 19.4 Mbps MPEG 2 SDTV 6 Mbps MPEG 1 1.5 Mbps MPEG 4 5 kbps 4 Mbps H.323 (h.263) 28 kbps 1 Mbps Table 2 : Video Codec Bandwidth Requirement [15] 2.11 Packet Delay Delay has a direct impact on users satisfaction. Real-time media applications require the delivery of information from the source to the destination within a certain period of time. Long delays may cause incidents such as data missing the playback point, which can degrade the quality of service of the application. Moreover, it can cause user frustration during interactive tasks. For example, the International Telecommunication Union (ITU) considers network delay for voice applications in Recommendation G.114 and defines three bands of one-way delay as shown in table 2. Range in Millisecond (ms) Description 0 150 Acceptable for most user application. 150 400 Acceptable provided that administrators are aware of the transmission time and the impact it has on the transmission quality of user applications. 400 Unacceptable for general. However in certain cases this limit exceeds. Table 3: Standard for delay limit for voice In the data transmission process, each packet is moving from its source to its destination. The process of data transmission usually starts with a packet from a host (source), passes through a several series of routers, and reaches at another host (destination). The packet usually may expose from several different types of delay at each node along the path while it is traveling form one node (host or router) to another node (host or router). The most important of these delays are the nodal processing delay, queuing delay, transmission delay, and propagation delay; together these delays accumulate to give the total nodal delay [18]. 2.11.1 Types Of delay As a part of end -to-end route between source and destination, packet is sent from upstream node through router A to router B. When the packet arrives at router A , router A examines the packets header in order to place it in appropriate link. Then router A directs it to that pa rticular link. Processing Delay: This delay requires time to consider the package of header and to determine the direction of the packet is part of the processing delay. Processing delays may include other factors such as the time needed to check for errors in the bit level package that occurred in the transmission of the packet of bits from upstream unit to router A. delays in processing high-speed routers are usually in the order of microseconds or less. Then nodal processing, router directs the packet that precedes a link to router B. Queuing Delay (buffering): On the queue, a packet experience queue delay, as it waits to be transferred to the link. The queue delay of a package, will depend on the number of previously-arriving packets are pending and awaiting transfer to the link. The delay of a certain packets can vary greatly from the packet to the packet. If the queue is empty, and no other packets are being transferred, then the packet, the queue delay is zero. On the o ther hand, if the traffic is heavy and many other packages are also ready to be transferred row will be a long delay. In queue delays may be on the order of microseconds to milliseconds in practice. Transmission Delay: Assuming that packets are transmitted in first-come-first served (FIFO) manner, as is common in packet-switched networks, our packet can be transmitted only after all before the packets are sent. Denote the length of the packet by L bits, and denote the transmission rate of the link from router A to router B by R bits/sec. The rate R is determined by the transmission rate of the link to router B. For example, for a 10 Mbps Ethernet link, the rate is R = 10 Mbps; for a 100 Mbps Ethernet link, the rate is R = 100 Mbps. The transmission delay (also called the store-and-forward delay, is L/R. This is the amount of time to push (that is, transfer) all the packets of bits into the link. Transmission delay, typically on the order of microseconds to milliseconds in practic e. Propagation Delay: Once a bit is pushed into the connection, it needs to spread the router B. The time required to propagate from the beginning of connection to the router B is the propagation delay. A bit propagates the speed of propagation of the link. The propagation speed depends on the physical link (ie, fiber optic, twisted pair of copper wires, and so on) and is in the range of 2 â⬠¢ 108 meters/sec to 3 â⬠¢ 108 meters/sec which is equal to, or slightly less, the speed of light. The propagation delay is the distance between two routers divided by the propagation speed. That is, the propagation delay is d/s, where d is the distance between router A and router B and s is the propagation speed of the link. Once the last bit of the packet propagates to node B, it and all the preceding bits of the packet are stored in router B. The whole process then continues with router B now performing the forwarding. In wide-area networks, propagation delays are on the order of milliseconds. If we let dproc, dqueue, dtrans, and dprop denote the processing, queuing, transmission, and propagation delays, then the total nodal delay is given by dnodal = dproc+ dqueue + dtrans + dprop. The contribution of these delay components can vary significantly. 2.11.2 End to end delay Multimedia streaming require bound to bound delay so that multimedia data packet can arrive at the client in time to be decode and played. The definition of end to end delay for a streaming system. Ti is the transmission time of packet i from the server. PLi is the play out time of packet i in the player. Ai is the arrival time of packet i. If packet i arrive in time, it is used for the playback. However if packet i does not arrive in time, it cannot used for the playback and will cause a multimedia dropout problem. The outcome of the multimedia dropout is a deprivation of the multimedia playback because the streaming buffer does not have enough playtimes in which the conten t can be played. Furthermore, if the multimedia packet arrives too slowly and beyond a delay bound, then it will not be used in real time playback. As a result, such a packet are rendered useless even though they have successfully arrived at the client and such multimedia data packets are waste of network resources, and create a congested network traffic [10]. 2.11.3 Delay Jitter Multimedia streaming require a bound end to end delay in order to provide a continuous and smooth multimedia playback to users. However, the end to end delay may varies with the network condition. Therefore it is unpredictable and difficult to control. If the end to end delay is not bounded, it will causes a delay jitter problem. Figure 9 above shows the packet arrival time in the client buffer. PLi is the layout time of packet i while Ai is the arrival time of packet i to the client buffer. EAi is the expected arrival time of packet i. This is related to the end to end delay of a streaming packet tra nsferred from the server to the client. The delay can be defined as the difference between the arrival time Ai and expected arrival time EAi, i.e. Ji = |Ai EAi| The delay jitter problem complicated the synchronization problem between packets from a single media stream, or between packet from a different media stream. When there is too much delay jitter when streamed over the network renders the stream is useless when received by the client and this leads to degradation in the QoS. This is because it is difficult to re-adjust the timing relationship between multimedia packets from the same/several media stream so as to ensure a synchronized playback of information. The conflicting goals in minimizing delay and removing delay jitter have engendered various scheme capable of adapting a delay jitter buffer size that match the time varying requirement of the network delay jitter removal [10]. There are several techniques to deal with with delay jitter at the receiver end [12]. As shown in Figure 10, the packets travel through the network and experience different end-to-end delays, reaching the destination with timing distortions (incomplete or delayed signal) relative to the original traffic. For example, in technique A, the receiver playbacks the signal as soon as the packets arrive. The playback point is changed from the original timing reference. This introduces distortion in the playback signal. In technique B, the receiver playbacks the signal based on the original timing reference. The late packets that miss the playback point will be ignored. This also introduces distortion. In technique C a de-jittered buffer is used. All packets will be stored in the buffer and held for some time (offset delay) before they are retrieved by the receiver with the original timing reference. The reliability of the signal will be maintained as long as there are packets available in the buffer. Large delay jitter requires large buffer space to hold the packets and smoo th out the jitter. A large buffer may lead to large delays, which will be eventually constrained by the application delay requirement. In summary, there is a tradeoff between the following three factors: de-jittered buffer space, delay requirement, and fidelity of the playback signal. The other alternative is by using gateway and data method for minimizing the increase of delay by dejitterizing [20]. A gateway for interconnecting two network, may comprised: a receiver for receiving from a first network a plurality of data units in at least one form; a controller for temporary storing the data units received by the receiver and for outputting the data units on the basis of the dejitterizing capability of destination terminal served by a second network, thereby reducing jitter among delays of the data units; and transmitter for sending data units to the output by the controller to the destination terminal through the second network. 2.12 Quality Of service (QoS) And Technical Issues in Multimedia Networks QoS is used to describe overall experience an application or a user will receive over network and usually referring to network operator or Internet service provider (ISP) commitment in providing and maintaining acceptable value of parameter or characteristic of user application requirement and user expectation [16]. Providing QoS guarantee sometimes can be difficult in networks that offer best effort service such as internet. IP does not guarantee about when data will arrive, or how much data it can deliver. ââ¬Å"According the recommendation of the Telecommunication standardization sector of International Telecommunication Union (ITU-T), Quality of Service is defined as ââ¬Å"the collective effect of service performance which determines the degree of satisfaction of a user of that serviceââ¬Å"[21]. QoS has become an issue when designing multimedia streaming system. QoS parameters have to be presented in all components in such systems, from an application to a communication lev el in order to insure a certain level of QoS to a user. An element of a generalized QoS framework have been identified such as OoS principles, QoS specification which is capturing applications QoS requirements, and QoS mechanisms which provide desired end-to-end QoS. As we already mentioned, a different system such as application and network is formulated in different parameter. Thus it is a crucial to interpret user/application QoS into network. Like in video streaming, it has different bit rates and a relation between bit rate of a stream and required bandwidth to carry the stream is obvious e.g. the higher bit rate, the higher bandwidth is needed. These applications have tight resource requirements and can benefit from non-interference to provide forms of progress guarantees. Video stream places high demands for QoS, performance, and reliability on storage servers and communication networks. The necessary traffic management components to support QoS are [22]: Admission control: The admission control component takes into account resource reservation requests and the available capacity to determine whether to accept a new request with its QoS requirements. Scheduling: The scheduling component provides QoS by allocating resources depending on the service requirements. This requires mapping the user-defined QoS requirement to resource allocations for providing the service. Resource management: QoS can be provided using over-provisioning of a network, which increases the cost incurred by the provider. Efficient resource management is a cost-effective solution for the provider and it ensures that applications will get the specified QoS during the course of its execution. Congestion control: Congestion control is required to avoid anything bad from happening inside a network domain. Some applications may not follow the standard protocol description and try to steal resources, thereby deteriorating the QoS of other applications. Mechanisms are needed to recover from congestion and control flows accordingly. Policing/Shaping: Users might send traffic at a rate higher than the agreement. Policing is necessary to monitor these situations, and shaping makes the traffic smooth and reduces its variations over time IP version 6 also includes QoS measures which were developed for IP version 4 but the principles are most the same. QoS makes use of both the Traffic Class and Flow Label headers to categorize network traffic into different priority groups [29]. The Flow Label header is used to uniquely identify a ââ¬Å"flowâ⬠of IP packets, such as those belonging to a specific connection. Each flow label is unique per Source and Destination address pair. This allows QoS levels to be requested on a per-flow basis, rather than per individual packet, giving the potential for the sender to request special handling for time-critical data [28]. 2.12.1 End To End QoS Service Level Service levels refer to the end-to-end QoS capabilities, which means that the ability of a network for providing specific services required by the traffic on the network end or alongside. The services vary in their level of quality of service discipline, which describes how the service can be bound by specific ban dwidth, delay, jitter and loss characteristics. There are three levels of QoS services and can be categorize as follows [15] [23]: 2.12.1.1 Quantitative (Guaranteed Services/IntServ) Quantitative (guaranteed) services also call hard QoS, ensure the provision of the quantitative application requirements. The main protocol that works with this architecture is the Reservation Protocol (RSVP) which has a complicated operation and also inserts significant network overhead [26]. This is an absolute the reservation of network resource for specific traffic. The services guaranteed to ensure the performance of network (i.e. bandwidth, delay, delay jitter), in statistical terms or deterministic. For example, networks to guarantee the minimum bandwidth provided to guarantee an application or bound to delay the delivery of packages within a certain value and suitable for applications that guarantee overall performance as mission critical and interactive applications [15]. 2.12.1.12 Qua litative (Differentiated Services/DiffServ) Qualitative (differentiated) services, also called as soft QoS, provide statistical preference not a hard and fast guarantee. DiffServ architecture is more flexible and efficient as it tries to provide Quality of Service via a different approach [26]. Some traffic is treated better delay to one class of applications than to another class of applications. An application that belongs to a higher priority class will receive service before applications that belong to a lower priority class. 2.12.1.13 Best Effort Services (Lack of QoS Service) Make the greatest efforts to provide network services, without any guarantees of performance. All traffic treated equally. Service is adequate for data traffic such as FTP, e-mail and web pages. It does not require a minimum bandwidth or time delivery. 2.13 QoS Parameter Certain applications can tolerate some degree of traffic loss while others cannot. All these requirements are expressed using QOS parameters which are usually grouped according to several criteria. The Qos parameter below may relevant in multimedia application: Throughput (bandwidth) Delay Delay variation (jitter) Packetloss 2.13.1 Throughput (Bandwidth) From the application point of view, throughput or bandwidth basically refers to the data rate (bits per second) generated by the application. Throughput is measured in the number of bits per second. Bandwidth is considered to be the network resource that needs to be properly managed and allocated to applications. The throughput required by an application depends on the application characteristics. For example, in a streaming video application, different video properties generate different throughput (see table 1). A user can select the video quality by varying the following video properties such as frame size (pixel), frame rate (number of frame per second), colour depth (possible colors represented by a pixel) and compression (MPEG1, MPEG2, MPEG4) [15]. 2.13.2 Delay As we already discuss in section 2.11, Delay has a direct impact on users satisfaction. Real-time media applications require the delivery of information from the source to the des tination within a certain period of time. Long delays may cause incidents such as data missing the playback point, which can degrade the quality of service of the application. The delay consists of four types which is processing delay, queuing delay, transmission delay and propagation delay (refer to section 2.11.1 for explanation). 2.13.3. Delay Variation (jitter) As we already covered about this subtopic, refer to section 2.11.3 for explanation. 2.13.4 Packet Loss Packet loss has directly impact the overall quality of the application. It undermines the reliability of data or disrupts the service. At the network level, packet loss can be caused by network congestion, which results in data packets. Another cause of the loss is caused by bit errors that occur because of a communication channel noise such as in a wireless medium channel. There are several techniques identify to recover from packet loss or error such as retransmission packages, the correction of errors in t he physical layer, or codec to the application layer, which may offset or conceal the loss [15]. 2.14 Congestion-Management Congestion management use marking on each packet to determine in which queue to place packets, mechanisms queuing algorithms each interface must have a queuing mechanism to prioritize transmission of packets.ââ¬Å"Queuing algorithms take effect when congestion is experienced. By definition, if the link is not congested, then there is no need to queue packets. In the absence of congestion, all packets are delivered directly to the interfaceâ⬠[23]. Congestion may occur at any point where there re-points of speed mismatches, aggregation or confluence, queuing manages congestion to provide bandwidth and delay guarantees. Congestion management is sophisticated queuing technology, there are algorithms of queuing or congestion management QoS features: FIFO (first in, first out) PQ (priority queuing) WFQ (weighted fair queuing) WRR(weight round robin) 2.14.1 FIFO (First-in-First-Out) First-in-First-Out (FIFO) is probably the simplest queuing strategy: all packets are stored in a single queue in the order of their arrival and are served sequentially, regardless which QoS requirements they have. FIFO provides best effort service [15] and there is no service differentiation is possible and, therefore, no advantage can be taken from the lower QoS demand of tolerant traffic in order to increase the link utilization [24]. 2.14.2 PQ (priority queuing) PQ ensures that important traffic gets the fastest handling at each point where it is used. It was designed to give strict priority to important traffic. In PQ, each packet is placed in one of four queuesââ¬âhigh, medium, normal, or lowââ¬âbased on an assigned priority. Packets that are not classified by this priority list mechanism fall into the normal queue [23]. The queues with higher priorities are served exhaustively before queues with lower priority. In particular, the tail of the waiting time distribution can be non-exponential because a majority of high priority traffic can delay low priority traffic extensively [24]. 2.14.3 WFQ (weighted fair queuing) Weight Fair Queue schedules packets based on the weight ratio of each queue [15]. ââ¬Å"WFQ is one of Ciscos premier queuing techniquesâ⬠. It is a flow-based queuing algorithm that creates bit-wise fairness by allowing each queue to be serviced fairly in terms of byte count. For example, if queue 1 has 100-byte packets and queue 2 has 50-byte packets, the WFQ algorithm will take two packets from queue 2 for every one packet from queue 1. This makes service fair for each queue: 100 bytes each time the queue is serviced [23]. WFQ ensures that queues do not starve for bandwidth and that traffic gets predictable service. Low-volume traffic streams which comprise the majority of traffic receive increased service, transmitting the same number of bytes as high-volume streams. WFQ is d esigned to minimize configuration effort, and it automatically adapts to changing network traffic conditions. [23]. 2.13.4 WRR (weight round robin) Round Robin (RR) takes turns for servicing its queues and every queue receives the same share of bandwidth. With WRR, weights are assigned to the queues and some queues can be served more frequently by prescribing. a serving cycle. The network capacity is shared among queues 0 and 1 with a ratio of 2:1 by using the serving cycle 0-0-1. If a queue has nothing to send, the next queue in the cycle is served [24].
Subscribe to:
Posts (Atom)